I'm on a roll with this map. lol
As the title reads "MAX_EDGE_LINES".
Strange that I haven't seen it documented.
I would assume it meant too many brushes touching one brush but I haven't done anything that fits that description. Just building houses.
Any help would be appreciated. Cheers.


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. There are many limits that you may find yourself hitting as you keep going, MAX_EDGE_LINES is just one of them. There is also a max number brushes (you are at 15000+ at the moment and not finished), there is VIS to contend with (you know this the hard way :P), which is already at 300000+ bytes and almost all of your brushes are detail. Imagine when you start creating leafgroups and making areas structural? Looking at the Quake 3 q3map source code, there is also MAX_ORIGINAL_EDGES (
